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Saturday September 4th 2010

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Halo Reach Character Persistance Revealed

Bungie-Reveals-Halo-Reachs-All-Encompassing-Player-Investment-System2News out of G4, Bungie have released some details on the type of persistant character integration (which they have termed “Player Investment”)players can expect from Bungie’s upcoming final tribute to the Halo franchise – Halo Reach.

The article mentions capabilities for the players  model to be carried between single-player campaign efforts & multi-player games, as a persistant reflection of the character a player is representing; very exciting.

Bungie-Reveals-Halo-Reachs-All-Encompassing-Player-Investment-System

Players will also be able to collect ‘credits’, again through all game types, in order to further purchase items to kit out a personalised visual style.

To my mind, this is a promising direction for the future of FPS games. Taking some of the traits from successful console shooters such as the Modern Warfare & Rainbow Six Vegas series.

I myself have never been a huge competitive Halo guy, but at least at the surface this news does have me interested in investing further time to the title past the campaigns completion.

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